GAMING REVIEW: ‘Guardians of the Galaxy: The Telltale Series’ – ‘More Than a Feeling’

While it may have had a rough start, "Guardians of the Galaxy: The Telltale Series" turns things around with an episode that grabs hold of you right from the outset.

| August 30, 2017

Warning: Minor spoilers for “More Than a Feeling” and prior episodes of “Guardians of the Galaxy: The Telltale Series” follow.

Image courtesy of Telltale Games

After the first two episodes of “Guardians of the Galaxy: The Telltale Series,” I was not left with much hope that the series would make a turn for the better later on. Now that I’ve played through the midway point for the season, I can confidently say that I was wrong. While the beginning episodes were mediocre at best, “More Than a Feeling” seems to have finally settled this interpretation of the Guardians into a solid groove. All throughout the comedic moments land and are really the main proponent in what makes the “Guardians” so good, something that prior episodes could not pull off.

Like its predecessors, the episode begins with a flashback to Peter Quill’s past, this time being a confrontation between him and a childhood bully who taunts him about his mother’s illness and likely passing. After making some choices based on a promise made to Peter’s mom, we’re taken back to the present day where Peter and Gamora are exploring a temple that is literally manifesting Peter’s past. Just as we have gotten flashbacks to Peter and Rocket’s pasts in prior episodes, “More Than a Feeling” shines the spotlight on Gamora and her sister Nebula, which is one of my favorite portions of the series so far. We get the same event from both of the sister’s perspectives, in which they deal with the family drama forced on them by their father Thanos, a key figure in both of their upbringings.

This episode also introduced us to Mantis, an alien who has the power to feel other people’s emotions and reflect hers back on others, whom we also learn is the cause of the various flashbacks the group has been having. She lets the group know of the power to restore life that the Eternity Forge artifact holds, which splits the group based on who wants to use it and who wants to destroy it to prevent it from falling into the wrong hands.

One of the best things to come out of the series so far are the action sequences, and this episode is no exception. While it does not reach the level of Telltale’s “Batman,” the game takes advantage of each Guardians skill-set, which helps it to standout next to its sister game. This episode continues on that success, particularly in the final battle against the series antagonist Hala.

Playing on PS4, the episode had a few technical bumps which are of no surprise; once or twice the character’s audio would become out of sync with what was happening on screen, as well as multiple frame skips in certain scenes. One thing that also continues to bother me is the animatronic-like models that are prevalent in every Telltale game, but for some reason have only stood out to me in this series. While the engine has come a long way since the first season of “The Walking Dead,” there are still some noticeable problems yet to be fixed.

Overall, the episode makes considerable jumps when compared to previous ones, making the series one to keep an eye on for future sales. While the whole cast hasn’t quite grown on me, Nolan North as Rocket Raccoon and Emily O’Brien’s Gamora definitely help to carry the series in an entertaining way. Even with all this going for it, the series still remains my least favorite of Telltale’s offerings so far, especially when going up against “The Walking Dead” and “Batman.” The episode answered many of my questions from earlier episodes, but still leaves me interested for where it goes in its final half.

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Category:Arts and Entertainment, Gaming

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